Might & Magic Heroes VI | |
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Developer(s) | Black Hole Entertainment |
Publisher(s) | Ubisoft |
Distributor(s) | Steam (Windows) |
Series | Heroes of Might and Magic |
Version | 1.2 (December 20, 2011)[1] |
Platform(s) | Microsoft Windows[2] |
Release date(s) | October 13, 2011[3] |
Genre(s) | Turn-based strategy |
Mode(s) | Single-player, multiplayer |
Rating(s) | ESRB: T PEGI: 16[4] |
System requirements
Microsoft Windows
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Might & Magic Heroes VI is a turn-based strategy video game for Microsoft Windows, developed by Black Hole Entertainment and published by Ubisoft. It is the sixth installment in the Heroes of Might and Magic series, and was released on October 13, 2011, coinciding with the 25th anniversary of the Might and Magic franchise.[5] Heroes VI acts as a prequel to Heroes of Might and Magic V, occurring almost five centuries earlier, and is set in the fictional world of Ashan. The story follows the five heirs to the Griffin dynasty in their quests to repel a demon invasion and assist or impede Michael, a legendary Archangel general plotting to revive an ancient war.
As in previous Heroes of Might and Magic titles, the player can choose between single-player or multiplayer modes of play, and controls a number of heroes and towns associated with various factions, commanding armies of creatures between tactical overland exploration and a turn-based combat system to satisfy each scenario's victory conditions. Heroes VI alters some of the series' long-standing conventions, overhauling its chance-based skills system and reducing the number of resources in its economics model,[6][7] and also introduces new mechanics, including a points-based reputation system and the ability to convert one faction's towns to another.[8]
Heroes VI has been received positively, attaining a score of 77 from the aggregate review site Metacritic.[9] Reviewers praised the title's replay value, visuals and improvements to the Heroes formula,[6][10] but were critical of the numerous bugs and glitches in the release version and its intrusive DRM system, which requires players to maintain a connection to the Internet to avail of several features.[11][12] The game has been updated, however the list of problems and errors remains extensive.[13]
Contents |
The gameplay of Heroes VI represents a step away from the five original installments. About half of initial schematics, including spells, skills, abilities, heroes, units and buildings will remain present, with the other half being innovative.[2] For example the absence of the magic guild, mandatory building for town updates in the previous games. In Heroes VI, the magic guild leveling is replaced by the hero skill/ability wheel leveling, while new spells are learned only at particular dwellings outside the town. Finally, the game features only four collectable resources (instead of the classic seven): gold, wood, ore, and blood crystals.[14] Multiplayer will be present.
There are five factions in the game: Haven, Sanctuary, Stronghold, Inferno and Necropolis. The first two factions are "good-aligned", Stronghold is neutral and the last two are considered "evil".
Heroes VI takes place on the continent of Thallan in the fictional world of Ashan, a setting developed by Ubisoft between 2004 and 2008 for use in all of its Might and Magic-related projects, starting with Heroes of Might and Magic V in 2006.[15] Ashan is populated by approximately eleven factions inspired by those appearing in previous Heroes games and real-life cultures, five of which are showcased in Heroes VI.[16] In Ashan, dragons are deified, and each faction's worship system is centralized around one or more dragon gods linked to the classical elements; the conflict between the followers of Elrath, the Dragon of Light, and Malassa, the Dragon of Darkness, provides the background for the events of the game.[17] Demon invaders periodically invade and terrorize Ashan during eclipses, which weaken the magical barrier trapping them in Sheogh, an otherworldly prison.[18] Heroes VI also re-introduces passing references to the Ancients, a super-advanced society of beings which narratively connected previous worlds featured in the Might and Magic franchise.[19]
The game's story is described as a family tragedy by its developers, with a large array of main and supporting characters.[20] The player assumes the role of each of the five children of Duke Slava of the Griffin dynasty (voiced by Mark Allan Stewart) in the main campaigns; the heirs can choose to begin as either a Might-based or Magic-based hero, and each commands a different faction. Sandor (Matt Nolan), Slava's illegitimate son, leads the Stronghold faction. Anton (Ben Diskin), Slava's son and his successor as the Griffin Duke, leads Haven armies. The twins Kiril (Chris Parson), a victim of demonic possession, and Anastasya (Julie Nathanson), the convicted murderer of Duke Slava, lead the Inferno and Necropolis factions respectively. Slava's eldest daughter Irina (Christine Lakin), betrothed to Slava's nemesis at a young age, commands the Sanctuary faction.
Notable supporting characters include Sveltana (Tatyana Yassukovich), Slava's necromancer aunt and Anastasya's mentor; Michael (D. C. Douglas), a legendary Archangel General revived long after his death to continue the war against his rivals, the Faceless race; and Cate (Yassukovich), Slava's wife and a long-time ally to Michael's Faceless enemies. Alternate incarnations of select heroes from New World Computing's entries in the Might and Magic franchise also re-emerge as recruitable "legacy heroes" in Heroes VI, including Lord Kilburn (Alan Shearman), a character whose first appearance in the series dates back to the original Might and Magic Book One: The Secret of the Inner Sanctum in 1986.[21]
Pavel Griffin is slain while defending his lands from a demon onslaught. His sister, Sveltana, attempts to conserve his soul and traps it in the Griffin familial sword, but an Angel steals the sword and soul away before she can reclaim it.
Counseled by Angels in the impending war against the demons, Emperor Liam Falcon posts a decree enabling Duke Gerhart of the Wolf duchy to exterminate Orcs in the Empire. Duke Slava, Pavel's son, retaliates in solidarity with the Orcs, and the Dukes' bickering forces the Archangel Uriel - Michael's brother - to intervene. Uriel decides that Slava's eldest daughter, Irina, is to be betrothed to Gerhart to force a lasting peace. A decade passes, and Sandor learns that Irina has been imprisoned in the Wolf Duchy's jails for injuring Gerhart. He rouses an army of Orcs to free his half-sister, and the renegades flee to the Jade Ocean, where Sandor leaves Irina in Hashima and departs. Irina quickly befriends the native Naga and assists them in destroying a Wolf trading port, before discovering she is pregnant with Gerhart's child.
Gerhart accuses Slava of orchestrating Sandor's attack, and the two dukes are called before the Emperor, where Slava's daughter Anastasya - Uriel's pupil and lover - kills Slava with a concealed knife before the court. Anton is crowned Duke, but the inquisition tries to force a confession from Anastasya, fearing she is in league with the Faceless; Anton elects to euthanize his sister before she can be tortured. He learns that Jorgen - one of Slava's former advisers - is an undercover Faceless, but not Slava's killer, while Anastasya is resurrected by Sveltana as an undead. Resolving to learn who manipulated her into slaying her father, she frees Jorgen from the inquisition before traveling onward to Heresh with her aunt. Meanwhile, Kiril finds himself abandoned in Sheogh by his mentor, the Archangel Sarah, with the soul of a demon prince sharing his body. Desperate to expunge the demon, he pursues Sarah as a renewed demon invasion begins.
Sveltana is kidnapped by Anastasya's rival, Miranda. Suspecting her of Slava's murder, Anastasya kills Miranda, and she explains that Anastasya was controlled with a comb empowered by Faceless magic. Irina ransacks the Wolf duchy, slaughtering Gerhart, and both she and Sandor devote their resources to the eradication of the demons. Michael dispatches Anton to assist Gerhart against the Naga, but Anton soon learns the Duke has already been killed. Using the comb, Anastasya enters the mind of her betrayer: Uriel, who had sought to use her soul to reincarnate his mother. Enraged, Anastasya destroys Uriel's mind, and both he and Emperor Liam are slain in battle, leaving Anton to eliminate the remaining demons. Kiril finally apprehends Sarah, who reveals she sold Kiril's soul to the demons in order to cripple the Faceless by destroying their repository of knowledge; Kiril usurps the repository and frees himself of possession, while Sveltana discovers that Pavel's soul was used to resurrect Michael.
With the demons overcome, Michael appeals to the Griffin heirs to assist him in ending his war against darkness. If the alignment of the player's chosen heir is Tears, the heir rejects Michael's calls to arms and leads armies against the Angels, alongside Cate. Michael is killed in battle and Cate succeeds in sending the remaining deceased Angels' souls to Elrath, but the ritual ultimately results in her death. Alternatively, if the heir's alignment is Blood, they launch an offensive against Cate, sponsored by Michael, and succeed in slaying her to apparently prevent the impending conflict.
In both instances, the Griffins lament Cate's death and bury her with Slava, while Jorgen conspires with the Dark Elf Raelag to instigate the war against Elrath in the wake of her absence.
Heroes VI was hinted at as early as June 2009, in video developer diaries for Might & Magic: Clash of Heroes: Le Breton and fellow producer Romain de Waubert wore shirts sporting a Might and Magic: Heroes VI logo.[22] In an interview with PlanetDS.de, the producers dropped further hints relating to the project's existence, with de Waubert stating "I’m such a fan of Might & Magic that I wear its future like a second skin, very close to my heart."[23]
According to Le Breton, Nival Interactive were considered to reprise their role as series developer, but Ubisoft could not agree on a common vision with the Heroes V team, most of whom had already been transferred to work on Allods Online; Black Hole Entertainment impressed Ubisoft as experienced, talented and passionate people, and were selected to create the sequel. Olivier Ledroit is again collaborating with Ubisoft on the game's art direction, and community suggestions are being heavily incorporated via a private forum.[2]
Though expected to be first unveiled at Gamescom 2010, numerous screenshots and the teaser trailer prepared for the announcement were leaked and posted early at fansite Heroes Community, several days prior to the official press release.[24]
On May 24, 2011, it was announced that the alpha version of the game was complete and that the first public beta testing will start in June. On June 6, the date was confirmed as June 28.
Rob King and Paul Romero, who were responsible for the sound design and music composition on all previous entries in the Heroes series and four of their sister role-playing video games, returned to work on the game alongside new composers Jason Graves and Rick Knight.[25] The soundtrack consists of several new compositions and a "medley of iconic themes" from previous Might and Magic games, including Heroes of Might and Magic II, III and V, Dark Messiah of Might and Magic, Might & Magic: Clash of Heroes and Might and Magic VI: The Mandate of Heaven.[26] The music of the Heroes series was featured at 2010's Video Games Live concert series in order to help promote the game, and Romero performed a smaller concert exclusive to Hungarian fans of the series in November 2011, shortly after Heroes VI's release.[27]
Initially, the game was plagued with numerous in-game crashes, lock-ups, errors, "bugs", poor Artificial Intelligence and significant faction/hero/creature imbalance.[28] As of December 2011, the game has been updated with two patches, bringing the version to 1.2.[29][1] Despite the updates, the list of outstanding defects remains extensive.[13] As a result, there is a considerable and persistent backlash from the customers directed at Ubisoft and Black Hole Entertainment.[30]
Reception | |
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Aggregate scores | |
Aggregator | Score |
GameRankings | 76.78%[31] (16 reviews) |
Metacritic | 77/100[9] (39 reviews) |
Review scores | |
Publication | Score |
GamePro | [11] |
GameSpy | 3/5[12] |
GamesRadar | 8/10[6] |
GameTrailers | 7.8/10[32] |
IGN | 8/10[10] |
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